I Am Your Beast Quitting Time DLC: Everything to Know About the Prequel Campaign

The I Am Your Beast Quitting Time DLC is a fully voiced prequel with 10 new levels set in Southeast Asia. Here's what's inside, what it costs, and how to play it.

Alphonse Harding didn't start out as a man buried under a body count — and that's exactly the story the I Am Your Beast Quitting Time DLC sets out to tell. Released on October 20, 2026, this expansion from developer Strange Scaffold reaches backward instead of forward, turning a lightning-fast revenge shooter into a character study about how a true believer becomes a liability. If you already tore through the base game's micro-sandboxes and want another reason to chase clean routes and ugly kills, the I Am Your Beast Quitting Time DLC is the most direct way back in.

Below is a full breakdown of what the prequel adds, what it costs, how it plays, and how to squeeze faster clears out of its ten new levels.

What the Quitting Time DLC Actually Adds to I Am Your Beast

The pitch is simple: this is a full story prequel, not a side-story bolt-on. You play a younger Alphonse Harding during his days inside the COI, a covert outfit operating in Southeast Asia. His handler, Colonel Charles Burkin, is the man Alphonse trusts without question. The shadow war against a rival outfit — the Patriotic Defense League — is, in his mind, making the world safer.

The marketing line "He will be proven wrong" is doing real work here. Where the base game is a sprint of retaliation, Quitting Time is a slower burn about institutional loyalty and the moment that loyalty curdles.

Mechanically, the expansion keeps the same hyper-stylized, replayable structure fans already know, but reskins the whole thing around a new theater of war and a new enemy faction.

DetailWhat It Means for You
DeveloperStrange Scaffold
PublisherStrange Scaffold, Frosty Pop
Release dateOctober 20, 2026
Base game requiredYes — the DLC will not launch without I Am Your Beast
Campaign size10 brand-new levels, fully voiced
New biomeSoutheast Asia
New enemy factionThe Patriotic Defense League
Signature weapon gagA riot shield thrown hard enough to pop a head
SoundtrackOriginal score by Chicago producer Kalibration
StorefrontPC via Steam

One detail worth flagging for completionists: the DLC supports Steam Achievements, Steam Cloud, and Family Sharing, and it's a strictly single-player affair with English interface, audio, and subtitles. Xbox controllers are supported out of the box.

Price, Editions, and What You Should Buy

At the time of writing, the I Am Your Beast Quitting Time DLC lists at $9.99, with an introductory 10% discount bringing it to $8.99. That launch offer is scheduled to end November 3, so the discount window is short.

There's also a bundle worth doing the math on. The Complete Edition package pairs the base game with Quitting Time and advertises 25% off the two items together — the storefront displayed roughly 27% off during the launch promo, dropping the bundle from $22.49 to $16.48.

OptionList PricePromo PriceBest For
Quitting Time DLC only$9.99$8.99 (10% off, ends Nov 3)Players who already own the base game
I Am Your Beast: Complete Edition bundle$22.49$16.48 (about 27% off)Newcomers buying everything at once
I AM YOUR BEATS official OST$9.99—Soundtrack collectors; sold separately

If you're brand new to the game, the bundle is the obvious play — buying the base game and DLC separately during the promo costs more than the package. If you already own the base game, the DLC is the only purchase that matters, and $8.99 is a low-risk entry for ten levels.

System Requirements for the DLC

The expansion is not a hardware monster. Strange Scaffold's own notes joke that it "can look really stylish," but the minimums are modest.

ComponentMinimum
OSWindows 8, 64-bit
Processor2 GHz
Memory4 GB RAM
GraphicsIntel HD Graphics 2000
Storage3 GB available space
Sound cardRequired (the store page's wording is just "Please.")

For the full listing, feature tags, and current pricing, see the official Steam page for I Am Your Beast – Quitting Time.

Base Game vs. Quitting Time: What Changed

If you've played the original, the biggest adjustment is context. The base game hands you a protagonist already at war with the system. The prequel hands you one who still believes in it.

ElementBase GameQuitting Time DLC
TimelinePresent-day revenge storyPrequel set during Alphonse's COI years
SettingOriginal locationsSoutheast Asia biome
Antagonist factionEstablished castPatriotic Defense League (new)
StructureMicro-sandboxes with replayable routesSame formula, 10 new levels with side objectives
Voice work—Fully voiced campaign
ToneRetaliationIdeological disillusionment

That shift matters for how you play. Community discussion around the base game has always centered on speed and route optimization, and the new levels are explicitly built for the same loop: chase side objectives, then shave seconds off your best time. The prequel framing just gives you a reason to care about the guy doing the shaving.

Reviews and Player Experience

Early reception is positive, though the sample size is small. At the time of writing, the DLC sits at a "Positive" overall rating with 90% of 31 user reviews recommending it. The Steam page's tag cloud leans hard on Action, Gore, and Violent — which tracks with the mature content description, where the developers promise comic-book blood splatter, head explosions, ragdoll deaths, and melee bludgeoning.

MetricSnapshot
Overall ratingPositive
Reviews counted31
Positive share90%
Curator reviews1
Popular tagsAction, Gore, Violent
Mature contentStylized, hyperbolic violence

Player experience so far suggests the DLC lands best with people who already enjoy the base game's rhythm — short, violent, repeatable encounters rather than a long linear campaign. If you bounced off the original's score-chasing structure, ten more levels of the same won't convert you. If you loved it, this is more of what worked, with a stronger narrative spine.

Tips for Faster Clears in the New Levels

The prequel's levels are still micro-sandboxes: compact spaces, multiple entry angles, and optional objectives layered on top of the main kill list. Here's how to approach them without wasting runs.

HabitWhy It Saves TimeWhen to Use It
Learn the layout before chasing speedYou can't route around enemies you haven't metFirst run of every level
Bank side objectives on a separate attemptMixing goals with a speed run produces sloppy routesAfter you've cleared the main objective
Treat the riot shield as a ranged toolThe throw is a finisher, not just crowd controlWhen a target is behind cover or at range
Restart early and oftenA bad first ten seconds rarely recoversThe moment your opening route breaks
Watch the verticalitySoutheast Asia's new biome stacks sightlines differentlyAny level with multi-level structures

A few broader pointers from the community's approach to the base game: don't hoard resources for a perfect moment, keep momentum rather than clearing rooms methodically, and treat every death as a routing note. The new faction behaves differently enough that old muscle memory won't carry you — the Patriotic Defense League is a fresh puzzle, not a reskin of enemies you already know.

FAQ

Is the I Am Your Beast Quitting Time DLC a sequel or a prequel? It's a full story prequel. It follows Alphonse Harding during his COI days in Southeast Asia, before the events of the base game, and explains how his faith in Colonel Charles Burkin and the military-industrial machine fell apart.

Do I need the base game to play it? Yes. The DLC requires I Am Your Beast on Steam and will not run on its own. If you don't own either, the Complete Edition bundle is the cheaper route during the launch promotion.

How much content is in the I Am Your Beast Quitting Time DLC? Ten brand-new levels with full voice acting, a new Southeast Asian biome, a new enemy faction, side objectives, and a fresh Kalibration soundtrack. The levels are built for replay, so the real playtime depends on how hard you chase fast times.

Is the DLC worth it at full price? At $9.99 it's an easy recommendation for anyone who finished the base game and wanted more. At the introductory $8.99, it's cheaper than most impulse purchases — just note the discount ends November 3.